Saturday, September 5, 2020

Thoughts: In Search of the Best Room - A Tragicomic Saga In 200 Chapters

"Player Me" LOVES room-ranking websites...


Spring last year, as I started planning our family trip to the UK, I ended up spending a lot of time on review sites such as Escape the Review and The Logic Escapes Me, trying to figure which rooms I should focus on during those vacations. After all, this was a one-time opportunity for me.

Likewise, I've asked people in Toronto for room recommendations (either for myself or for others), and I remember how annoyed I was at getting generic cop-out answers such as "Well, it depends.", "How many players?", "What type of rooms do they like?", "What themes are they into?" And the worse part of all those comments is that I could easily picture myself saying them to someone else. 😶 After all...


"Blogger Me" HATES ranking rooms...


Seriously, what a pain. Having to put a score on an experience? If the scale is too small, then you can't really differenciate a "pretty good" game from a "really nice" one. If the scale is too detailed, then said score becomes increasingly dependant on factors that are likely to change with every game session. And if the middle of the rating scale corresponds to a "typical" room, how many rooms are really going to get lower scores than that? After all, "median" rooms are likely "plain" rooms that aren't significantly better than the "lame" ones. Aren't you wasting half of your grading scale, then? And what happens when new rooms push the envelope beyond what you used to think of as a "perfect" score?

Want in on a secret? I actually do give grades to every room I play! But I primarily do it for filtering purposes.
Cat's out of the bag!
No, I won't give those to you. 😛


Yet another autobiographical segue


Freud said it: it's all their fault
People who knew my parents (I use past tense because my dad passed away more than 15 years ago) generally agreed on two things: they were very likable (had to say it ❤️) but were also oddly assorted to one another. While they both thoroughly enjoyed life, they had very... complementary approaches to it.


Mom - Every Escape Room is Amazing ("♫ Everything is awesome! ")


There's a French Canadian expression I like. It basically says "having a knack for happiness", and that's definitely how I'd describe my mom. Not only does she have a friendly and cheerful disposition, she has a natural gift to process the bad stuff and focus on the positive. And that's something I got from her, at least in regard to enjoying myself.

Really, there's no point in asking me "if I had a good time" when I leave an Escape Room. Of course I had a good time! I was doing an escape room! 🥳 I got to spend some time doing stuff I love, with people I enjoy. 🥰 Do you really think that some broken puzzle is going to hinder my fun? Heck, even a truly terrible room is bound to become a glorious memory, something we'll be able to make fun of for months to come. 😏


Dad - Every Escape Room is Terrible ("♫ Oh yer so bad... ")


My father, on the other hand, had a tendency to notice - and emphasize - the flaws in everything and in every plan. In fact, grumpiness was almost a family tradition, one that his sons keep on to this day.

So yeah, look buddy, I understand how your room is renowned as "amazing" to and fro, but I hope for your sake that nobody else said that to me already, because otherwise I'm pretty sure that my expectations have now been set too high and the best reaction you'll get from me is "yeah, it's nice". 😕 You got fancy special effects? Well, I sure hope they all work correctly, right? 🤓 (45 out of 200 rooms with the #technicalproblem tag) Yes, I'm sure your puzzles are particularly clever... but let's just hope that the person in charge of resetting them didn't make a mistake. 🤪 (13 out of 200 rooms with the #humanerror tag) Oh, you pride yourself in offering the most immersive experiences ever? Sounds nice, but I care more about mimesis than diegesis, plus I fail to see why the FBI would use a family of sandal-wearing tourists as consultants, so your point is kinda moot, isn't it? 🙄

On another note, I've noticed that I often look slightly concerned and/or uninterested when I complete rooms. That's because I'm focusing deeply on the room I just played! Will I remember everything when I make my tallies? Is there something important I should bring up in my blog? Mind you, this also means that a single room will bring many more minutes of entertainment than the time I spent playing it. Guess I just need to tell that to my face... 😐


Me - Every Escape Room Reviewer is Terrible ("♫ Maybe they're right when they tell me I'm wrong... NAH! ")


Now, one interesting thing about inheriting from those two opposite viewpoints is that I've grown a tendency to get upset... at people getting upset. In the context of Escape Rooms, this means disagreeing with most of the complaints I end up reading on social networks. Just as I tend to push back against any claim that a room is "amazing", I also push back against claims that some part of a room was "terrible".

Here are some examples of what my "inner voice" might end up responding to complaints, in full Quebec-style bluntness/vulgarity. You have been warned. For entertainment purposes only. Talk to your doctor.



Look, I'm not saying that these aren't legitimate reasons to dislike a room. (Nonsensical puzzles, for instance, can be quite the turn-off, for both newbies and veterans.) All I'm pointing out is that, while being deal-breakers for you, any of the above concerns can be completely inconsequent to other players.

By now, you might be wondering: "So Gilles, if you get pissed off by people complaining about rooms, does that mean you get pissed at yourself?" Well, kinda 😅, to some extent. That explains why my blog, while giving a general sense of enjoyment, tries to always come up with at least one actionable piece of feedback, either for the owners or for their competitors.

What do we know, anyway?


"He says he's a 'water enthusiast'"
Original credit: Andrew Toos

In the past, I've seen some Escape Room owners stating that "you should not design rooms with enthusiasts in mind", and honestly, it's a compelling argument. Considering that any given room can only be enjoyed once, enthusiasts will only comprise a small percentage of your player pool. Besides, enthusiasts are, well, a weird bunch.

That doesn't mean you shouldn't listen to us, though. Escape veterans can have a pretty good idea of what type of puzzles are popular or not, and which technologies are the most reliable and effective. And having the enthusiasts on your side can be a very good thing. After all, they can generate a lot of visibility for your business over social networks. Having just one room specifically intended to pique the interest of hard-boiled players can ensure that you'll get talked about, and if your rooms are as nice as you think, this can only be a good thing, right?


In Search of the Best R...anking System?


In past years, I've been looking for the "best rooms out there", but I've also been trying to assess which ranking systems are the most useful and reliable. Like many of you, I started off using TripAdvisor, and while it has helped me pick local attractions in the past, the ranking for escape rooms turned to be completely useless - most people, it seems, loves Escape Rooms, and the number of 5-star reviews a company get doesn't really lead to anything reliable when trying to identify rooms worth playing. So instead, let me tell you about a few websites which are worth looking into.


Case study #1 - The TERPECAs

Imagine 4 Escape Rooms - we'll just call them A, B, C & D. Nobody has actually played all 4 yet. Some people have played A, B and C, and a few people rank them in that order, while most think that C is better than B. Others have played B, C and D, and again most of them prefer C, while everyone agrees D's the worst. Well, how would you rank those rooms overall? It's fairly obvious that A should be on top, and D on bottom, and then since more people prefer C over B, that leaves us with A-C-B-D, right? Now, imagine a room X that a handful of people played. They say it's better than C, but none of them have played A. How do you deal with that? Well, it probably makes sense to go with A-X-C-B-D, at least until you gain additional opinions on the matter...

The above is, more or less (I'm not that smart myself 🤯), the principle behind the stack ranking algorithm, and that's what Rich Bragg had in mind when he launched the "Top Escape Rooms Project" back in 2018. Hardcode enthusiasts from around the world are invited to nominate their all-time favorites rooms, and then even more enthusiasts get to order the ones they played, in order of preference. Simple as that. The algorithm does the rest.

I've been a fan of this entire project (and its process) since I found out about it. I was a voter in 2019 and have upgraded to nominator this year - the nomination process for 2020 is going on as I write this. Yes, even getting approved as a voter is a lengthy process, but that's necessary in order to avoid turning this into "which ER owner has the most friends". 🤥

That's not too say it's a perfect system. I've already stalked contacted Rich to discuss some concerns. For instance: a popular room that decreases in quality (for any reason) will likely get its ranking "corrected" within the year (as plenty of people try it and judge it poorly), while a room that increase in quality will take a lot more time (years?) before its ranking reflects that improvement. I'm wondering if that won't convince owners to ditch their "Top 100 worldwide" room if they think they can put a "Top 20 worldwide" one in its place...

Another problem, much closer to my heart, is that if traveling enthusiasts decide to visit an area, they might end up relying on the TERPECA rankings to choose what games they should be playing. The thing is, not only do the rankings lose their accuracy the farther down the list they are (that's why Rich takes a "TOP N" number of rooms to flag as winners), but great rooms might end up requiring a lot of time before getting the recognition they deserve. And if visiting enthusiasts decide to check the TERPECA standings rather than a reliable local list, well, it won't help generating that needed visibility. I've been nagging suggesting to Rich that people having played a lesser number of rooms in their area of residence could possibly register as "local nominaters/voters", which in turn would allow for the creation of "local tops", but of course, that would represent a lot of additional work...


Case study #2 - Escape the Review

I already mentioned Toby Powell's website at the beginning of this post. ETR helped me plan my UK vacation, but it doesn't only focus on British rooms - it also offers reviews of escape-in-a-box games and remotely playable rooms. For those same reasons, my primarily Quebec-Ontario blog has suddenly become a regular contributor to it.

A snapshot from the Home page
Nice logos you got there, folks!

Escape the Review offers a number of features I appreciate:
  • A scoring system that takes into account both the total number of scores a room has, but also the level of "experience" of each source.
  • "User reviews" allowing logged-in visitors to leave short their comments about a room they played.
  • Direct "blog links" allowing blog writers (like myself) to be registered as such, and add links to the listed rooms themselves.
  • A focus on newer content (since new reviews also tend to align with new releases).

An example of a Room-specific entry

Whenever visiting ETR, I really feel like I can quickly get a feel of which games are the most popular, then prompty get additional feedback, from varied sources, about individual games. I think that's great.


Case study #3 - Escapedia

You might recall my mention of Guillaume Benny's brainchild in my previous ramblings. A couple years ago, my intent was to add external references to my own blog, like links to other reviews on other sites, and possibly come up with "cross-blog recommendations". That's what I had in mind when I created both my Ottawa & Quebec maps. However, I never got around to it, and Escapedia came up with its own map, its own listings, with collected user scoring to boot. Nicely done, too!

Still, I've been trying to stalk get in touch with Guillaume since then, to discuss some concerns I have with the website. (Unfortunately, he's been quite consistent in only attending the events I don't - you'd think someone warned him against me. 😁 😳) Honestly, my concerns aren't quite clear... It's more like I have this nagging feeling the site isn't as enjoyable to use as it could be. Is it the layout? The overall navigation? Perhaps it has to do with the fact that a major "selling point" of the website is about being able to directly look for room availability, and then book through it. Maybe what I really want for Christmas is just a Quebec version of Escape The Review? 🤔

And since we're back to ETR again, another thing I'd like to see would be an aggregated list of the best rooms in the province. One that would compound user rankings with some experienced reviewers. Luckily, one does exist, thanks to Mr. Patrick Pilon - although it exists as a Google Spreadsheet (see "Notes Consolidées" here). Ah well, it's a start.

Will I change my own maps & directories to reflect compound rankings and link to other sources? Will I give up and fully defer to Escapedia? We'll see. Guillaume won't be able to evade me forever, after all. 🤣


TL;DR?

  • The opinions on this blog are crap... 👎
  • ...but hey, that's ok, so are yours! 👍
  • Being able to rapidly collect & congregate multiple opinions is likely the best way to find rooms you'll like.
  • Owners should listen to enthusiasts. However, they should NOT necessarily do what they ask. Those are two distinct things.

Thursday, September 3, 2020

Atlantis - Escape One Algarve - Remote

"♫ I can live... underwater, underwater... "


If you're not familiar with my reviews, click here for some notes and definitions...
Room name:
Atlantis Online
Location:
Escape One Algarve, Portimão (Portugal) (https://www.escapeonealgarve.com/)
# of Players:
1-6 (Played with 5)
Duration:
60 min
Multi-Room:
Yes
Interface & Controls:
Remote play (Zoom), Dedicated website, 360° viewer, Inventory control
Language:
English (Originally in Portugese)
Hints:
Special (Delivered by your in-game avatar)
Tally:
5 Locks, 21 Deductions, 13 Tasks
Official Description:
A powerful energy pulse has been discovered deep under the sea. You’re on a submarine quest to discover the source. Legend has it that this might be the site of the lost city of Atlantis! Do you dare brave the deeps? Can you be the one who discovers Atlantis and returns to tell the tale?
Played in:
Summer 2020
Made it?
YES - With less than a minute left - 2 hints received
Verdict:
Instructions de départ
Startup instructions
I had booked this room after "Final Call" because the comments I'd read suggested this one was the better of the two, and I definitely agree with that sentiment. Atlantis is larger and - in my opinion - better looking, it's harder (though fortunately not in a "nothing makes sense" kinda way) and while some bits of the game were tweaked for better online play, this is a room I would've loved playing in real life, with my family.
As I said, we struggled a bit in this game. In retrospect, it's hard to assess whether this was our fault or if some of the puzzles didn't have good enough signposting. But hey, it sure felt like we should have figured all of this by ourselves, so I've giving this game the benefit of doubt. Given it's quite reasonable cost, why don't you go try it for yourselves?
Lessons Learned (or re-learned):


Poster thématique tiré du site web
Flavor poster from their website


Si vous n'êtes pas un habitué de ce blog, cliquez ici pour quelques explications et définitions...
Nom de la salle:
Atlantis
Emplacement:
Escape One Algarve, Portimão (Portugal) (https://www.escapeonealgarve.com/)
# de joueurs:
1-6 (jouée avec 5)
Durée:
60 min
Salles Multiples:
Oui
Interface et contrôles:
Jeu à distance (Zoom), Site dédié, Visionneuse 360°, Gestion d'inventaire
Langue:
Anglais (portugais à l'origine)
Indices:
Spécial (Donnés en personne par votre avatar dans le jeu)
Décomptes:
5 verrous, 21 déductions, 13 tâches
Description officielle:
(Voir version anglaise)
Jouée durant:
Été 2020
Réussie?
OUI - Moins d'une minute restante - 2 indices reçus
Verdict:
Photo de la salle réelle, tirée du site web
Actual room picture from their website
J'avais réservé cette seconde salle après "Final Call" car les commentaires que j'avais lus laissaient entendre que celle-ci était la meilleure des deux, un sentiment avec lequel je ne peux qu'acquiescer. Atlantis couvre une plus grande superficie et est - à mon avis - plus belle que sa consoeur, elle est plus difficile (mais pas au sens "incompréhensible" du terme) et même si certains éléments du jeu ont été adaptés pour une meilleure expérience en ligne, voilà une salle que j'aurais bien aimé jouer en vrai, en famille.
Comme je viens de le dire, nous avons eu plus de difficulté dans ce jeu. En rétrospective, j'ai du mal à figurer si c'était bien de notre faute ou si les énigmes manquaient quelque peu d'indications. N'empêche, j'avais définitivement l'impression que nous aurions dû tout comprendre par nous-même, alors je suis prêt à laisser à la salle le bénéfice du doute. Vu son coût relativement raisonnable, pourquoi n'iriez-vous pas vous faire votre propre opinion?
Leçons à retenir (ou à réviser):

Final Call - Escape One Algarve - Remote

"♫ It's a nice day to... start again... "


If you're not familiar with my reviews, click here for some notes and definitions...
Room name:
Final Call Online
Location:
Escape One Algarve, Portimão (Portugal) (https://www.escapeonealgarve.com/)
# of Players:
1-6 (Played with 5)
Duration:
60 min
Multi-Room:
Yes
Interface & Controls:
Remote play (Zoom audio + streaming video), Dedicated website, 360° viewer, Inventory control
Language:
English (Originally in Portugese)
Hints:
Special (Delivered by your in-game avatar)
Tally:
13 Locks, 16 Deductions, 13 Tasks
Official Description:
It’s finally happened – the zombie apocalypse is here. The streets are full of the undead and you can’t stay barricaded in your home any longer. Humanity’s last stand is about to be staged. The ‘authorities’ are ready to fight. They’re going to be exterminating everything they see.
But not everyone’s a fighter. There are rumours that society is reforming somewhere far from here – somewhere safe. The living whisper between them of a test to be taken to prove your worth and win a coveted boarding pass for the final flight to humanity’s last great stronghold. It’s too dangerous to go yourselves, but there’s one vigilante left who’s willing to step up. With your help, he’ll find the code you need to gain access to the plane. Whether he can survive the zombie hoards to fly with you is no sure thing. But there’s no real option. Escape, or meet a grisly end.
Played in:
Summer 2020
Made it?
YES - With a little over 12 minutes left - no hint used
Verdict:
Instructions de départ
Startup instructions
As it's often been the case, I was looking for something with a good quality/price ratio for my monthly group, and noticed this Portugese company offering a reduced two-room deal, so I jumped in. Escape One Algarve was created by a couple of Brit ex-pats, which means they were quickly able to leverage their native English language to turn their rooms into international offerings. And I'm sure glad they did.
Dealing with the living dead isn't particularly easy. Even though it's a popular theme, it's also one that's hard to properly render in a serious manner... which is why most "zombie" rooms tend to take a humorous spin instead. This is the case here. By relying on silliness and jump scares more than actual horror, EOA obtains much better results, at least in my humble opinion. They've also been able to customize the popular "Telescape" inventory management system to good effect. While the room in itself isn't that memorable, everything in it helped providing a good online experience.
Lessons Learned (or re-learned):


Poster thématique tiré du site web
Flavor poster from their website


Si vous n'êtes pas un habitué de ce blog, cliquez ici pour quelques explications et définitions...
Nom de la salle:
Final Call Online
Emplacement:
Escape One Algarve, Portimão (Portugal) (https://www.escapeonealgarve.com/)
# de joueurs:
1-6 (jouée avec 5)
Durée:
60 min
Salles Multiples:
Oui
Interface et contrôles:
Jeu à distance (Zoom pour l'audio + vidéo en "streaming"), Site dédié, Visionneuse 360°, Gestion d'inventaire
Langue:
Anglais (portugais à l'origine)
Indices:
Spécial (Donnés par votre avatar en jeu)
Décomptes:
13 verrous, 16 déductions, 13 tâches
Description officielle:
(Voir version anglaise)
Jouée durant:
Été 2020
Réussie?
OUI - Un peu plus de 12 minutes restantes - aucun indice utilisé
Verdict:
Photo de la salle réelle, tirée du site web
Actual room picture from their website
Comme ce fût souvent le cas dans les derniers mois, je cherchais quelque chose avec un bon ratio qualité/prix pour mon groupe mensuel, et je suis tombé sur cette entreprise portugaise qui offrait un tarif spécial pour jouer leurs deux salles, alors j'ai foncé. Escape One Algarve a été créée par un couple d'expatriés britaniques, ce qui leur a permis de rentabiliser leur langue maternelle en offrant leurs salles à l'international. Je suis fort heureux qu'ils l'aient fait.
Il n'est jamais facile de s'attaquer au thème des morts-vivants. Même s'il est très populaire, il est aussi fort ardu à créer de manière convaincante... et c'est pourquoi de nombreuses salles de "zombis" choisissent de prendre un angle d'attaque plus humoristique. C'est le cas ici. En ne se prenant pas au sérieux et en nous faisant sursauter plutôt que de nous terrifier, EOA obtient de bien meilleurs résultats, du moins à mon humble avis. Ils sont également parvenus à adapter à bon escient le populaire outil de gestion d'inventaire "Telescape". Même si la salle n'est si mémorable, tout est en place pour fournir une bonne expérience de jeu en ligne.
Leçons à retenir (ou à réviser):

Sunday, August 30, 2020

Entrepôt 13 / Warehouse 13 - The Box - Remote

"♫ Got the number thirteen tattooed on my neck "


Si vous n'êtes pas un habitué de ce blog, cliquez ici pour quelques explications et définitions...
Nom de la salle:
Entrepôt 13
Emplacement:
The Box, Metz (France) (https://the-box.fr/metz/)
# de joueurs:
2-6 (jouée avec 4)
Durée:
42 min
Salles Multiples:
Oui
Interface et contrôles:
Jeu à distance (Zoom), Visionneuse 360°, Gestion d'inventaire, Piste web
Langue:
Bilingue (jouée en français)
Indices:
Spécial (Donnés par notre avatar en jeu)
Décomptes:
3 verrous, 12 déductions, 9 tâches
Description officielle:
Le célèbre youtubeur Roxxor vous embarque dans un live vidéo très spécial. Découvrez les méandres de l'Entrepôt 13 à travers sa caméra! Un étrange antiquaire y stocke des objets qu'on dit ensorcelés, et Roxxor en a justement commandé un. Problème de taille : il ne l'a jamais reçu. Aidez Roxxor à récupérer son dû, mais faites attention : il se murmure que l'antiquaire vole les âmes de ses clients...
Jouée durant:
Été 2020
Réussie?
OUI - Environ 1 minute restante - 2 indices reçus
Verdict:
Roxxor en personne
Roxxor, YouTube celebrity
Après notre excellente expérience virtuelle chez The Box, nous avions décidé que nous essayerions la seconde aventure offerte par cette entreprise. Par contre, au lieu d'y jouer en famille, j'ai plutôt choisi d'inviter les gars avec qui j'ai désormais l'habitude de jouer à YouEscape.
Cette nouvelle "salle", qui est uniquement jouable en ligne, nous met dans la peau de fans du célèbre Youtubeur Roxxor, invités par ce dernier à l'accompagner virtuellement à un étrange entrepôt. Voyez-vous, Roxxor a décidé d'acheter, sur le site web de H.E.L.L. Company, un truc appelé "Le slip des ténèbres". Au départ, il ne pense qu'à mettre la main sur achat qui tarde à arriver, mais en lisant les conditions générale de vente, on peut se douter que les priorités de notre ami changeront en cours de route...
Donc, c'était bien, cette petite aventure? Tout à fait... mais pas autant que la précédente. 😕 J'ai essayé de figurer pourquoi, et j'ai quelques théories. D'abord, je crois que le personnage de Roxxor n'est tout simplement pas aussi sympathique à cotoyer que ne l'était le naïf Bob. Ensuite, je crois que la brièveté du scénario (ce jeu dure 42 minutes alors que le Casse du Siècle durait plus du double) réduit les opportunités d'interactions "sans conséquences" (autrement dit, pas le temps de niaiser!). Finalement, le Casse offrait certaines interactions spéciales qu'on ne retrouve pas ici. Tant pis! C'était quand même agréable. Content de t'avoir aidé, Roxxor - mais la prochaine fois, essaie donc Les PACs.
Leçons à retenir (ou à réviser):


Photo thématique tirée du site web
Flavor picture from their website


If you're not familiar with my reviews, click here for some notes and definitions...
Room name:
Warehouse 13
Location:
The Box, Metz (France) (https://the-box.fr/en/online/)
# of Players:
2-6 (Played with 4)
Duration:
42 min
Multi-Room:
Yes
Interface & Controls:
Remote play (Zoom), 360° viewer, Inventory control, Webcrumbs
Language:
Bilingual (Played in French)
Hints:
Special (Delivered by our in-game avatar)
Tally:
3 Locks, 12 Deductions, 9 Tasks
Official Description:
Meet Roxxor, an influential Youtuber well known for his urban explorations around the world. A while ago, he ordered some magical artefact from an obscure antique dealer. He never got his item, but he finally uncovered where to find it. The rumor is terrible things happened in that place. Are you ready to help Roxxor explore Warehouse 13?
Played in:
Summer 2020
Made it?
YES - With about 1 minute left - 2 hints received
Verdict:
Photo de la salle réelle, tirée du site web
Actual room picture from their website
After our excellent virtual experience at The Box, we had decided that we'd try this company's second offering. But rather than playing it with the family, I chose the gents that now comprise my regular YouEscape gang.
This new "room", available through remote play only, establishes us all as diehard fans of famour Youtuber Roxxor, who just got invited to follow him up virtually into a strange warehouse. You see, Roxxor decided to purchase something called the Briefs of Darkness. When we begin, his sole goal is get his hands on this purchase which is taking too long to ship, but after reading the Terms & Conditions, we can guess our friend's priorities might shift along the way...
So how was this short adventure? Good... but not as much as the previous one. 😕 I've been trying to figure out why, and have a few theories. First, I think that Roxxor's personality just isn't as endearing to us players than naive Bob was. I also believe that the game's shorter length (42 minutes, less than half of the Diamond Heist) reduces the opportunities for "casual chit-chat" (it's always "Go! Go! Go!"). Lastly, the Heist provided some fancy game interface elements that aren't in this one. Ah well! It was still enjoyable. Glad to have been of assitance, Roxxor - but next time, how 'bout sticking to Craigslist?
Lessons Learned (or re-learned):


Saturday, August 29, 2020

Les Diamants de Sang / Blood Diamonds - Maître du Jeu - Gatineau

"♫ Les zirconias cubiques sont éternels... "


MdJ ont mis les photos de groupe en veilleuse - j'ai fait comme j'ai pu
MdJ has put team pics on hold for now - I did my best
NOTE: J'ai reçu un rabais spécial pour cette salle.
Si vous n'êtes pas un habitué de ce blog, cliquez ici pour quelques explications et définitions...
Nom de la salle:
Les Diamants de Sang
Emplacement:
Maître du Jeu, Gatineau (https://www.maitredujeu.ca/)
# de joueurs:
2-6 (4 recommandés) (jouée avec 4)
Durée:
60 min
Salles Multiples:
Contraintes:
Non
Langue:
Bilingue (jouée en français)
Indices:
Illimités (Donnés via un ordinateur présent dans la salle)
Décomptes:
8 verrous, 19 déductions, 13 tâches
Description officielle:
CIA, 1990. La vente de diamants illégaux en toute clandestinité n'a jamais été aussi abondante. Un riche homme d’affaire du nom de M. Draco est sous enquêtes par nos espions. Selon nos sources, la plus importante transaction de diamants de l’Histoire sera effectuée ce soir. Nous devons empêcher cet échange qui servira à fournir en armes et munitions les groupes armés rebelles. Nous avons donc procédé à la fouille de ses maisons, de ses entrepôts et de son yacht (/yät/), mais nous n’avons rien trouvé!
Équipe Delta - Les diamants se trouvent forcément dans son bureau. Notre cible vient tout juste de sortir souper. Vous avez donc 1h pour compléter votre mission.
M. Draco est président de plusieurs compagnies, mais certaines sont des fausses pistes. Votre objectif est de fouiller le bureau à la recherche d’indices afin d'identifier le nom des 4 compagnies de diamants. Quand vous trouvez une compagnie, vérifiez à l'aide de son ordinateur si un dossier porte ce nom. Dans son bureau, il y a un coffre-fort. Chacune des compagnies que vous trouverez vous donnera un chiffre. Assurez-vous d’avoir les bons chiffres et dans le bon ordre. À vous de jouer, équipe Delta!
Jouée durant:
Été 2020
Réussie?
OUI - Environ 25 minutes restantes - 1 indice utilisé
Verdict:
Comme je l'ai déjà mentionné, ma grosse-petite famille s'est très peu déplacée durant l'été. Par contre, nous avons reçu une poignée de visiteurs - à coup de deux semaines entre chaque, de préférence. C'est ainsi que ma mère et mon plus jeune frère sont passés en ville. Nous nous sommes dit qu'un jeu d'évasion serait une belle occasion de sortie en compagnie de ma plus vieille, qui est aussi la filleule de mon frère. (Si vous ne suivez pas, pas besoin de prendre de notes. 😉)
En parallèle, j'ai participé à une discussion sur Facebook où la toujours pétillante Jade de chez MdJ mentionnait que "Les Diamants de Sang", seule salle que je n'avais pas encore essayée, était particulièrement adéquate pour un groupe de débutants. Autrement dit: je ne devrais peut-être pas y jouer avec mon groupe mensuel...
J'ai donc conclu que 1+1=2 et n'ai fait ni une ni deux 😁 avant de porter mon choix sur cette salle pour cette petite expédition plus "relax".
MdJ a pris les choses au sérieux avec la distanciation sociale. Au moment de ma visite, les groupes devaient attendre dans le stationnement qu'on vienne les chercher, et toute l'expérience se faisait à sens unique - quand c'était fini, vous ressortiez par une porte arrière. C'était particulier (Pour une fois, j'avais vraiment l'impression d'être en train de m'échapper de quelque part! 😎) mais pas trop dérangeant, vu les circonstances.
Comme de fait, il ne nous a presque fallu que la moitié du temps pour venir à bout des énigmes proposées. Lesdites énigmes sont assez claires, et je peux comprendre pourquoi on recommande cette salle aux débutants: les joueurs peuvent obtenir des indices illimités via l'ordinateur présent dans la pièce, et elle présente tous les "classiques" des jeux d'évasion en plus de quelques surprises aptes à plaire aux novices.
Ceci étant dit, il demeure que... tsé... c'est un bureau. 😟 Un bureau plutôt sobre, qui plus est. Difficile d'enflammer l'imaginaire des joueurs avec un bureau, surtout si on leur a déjà vanté les merveilles qui se cachent parfois dans les jeux d'évasion. Alors disons que oui, je pourrais envoyer un groupe de débutants faire cette salle... mais en leur suggérant d'en jouer une deuxième tout de suite après? Possiblement "Pirates du Galion" ou "Zone 7" (dont j'ai aimé l'esthétisme et qui, m'a-t-on dit, est plus facile qu'elle ne l'était à l'époque)?
Leçons à retenir (ou à réviser):


Photo thématique tirée du site web
Flavor picture from their website


NOTE: I received a special discount on this game.
If you're not familiar with my reviews, click here for some notes and definitions...
Room name:
Blood Diamonds
Location:
Maître du Jeu, Gatineau (https://www.maitredujeu.ca/)
# of Players:
2-6 (4 recommanded) (Played with 4)
Duration:
60 min
Multi-Room:
Constraints:
No
Language:
Bilingual (Played in French)
Hints:
Unlimited (Delivered by a computer located in the room)
Tally:
8 Locks, 19 Deductions, 13 Tasks
Official Description:
The clandestine sale of illegal diamonds has never been so abundant. A businessman named Mr. Draco is under investigation by our spies. According to our sources, the largest diamond transaction in history will be conducted tonight. We must prevent this exchange, which will be used to supply rebel armed groups with weapons and ammunition. So we proceeded to search his houses, his warehouses and his yacht, but we did not find anything!
Team Delta - The diamonds must be in his office. Our target has just come out for dinner. You thus have 1 hour to complete your mission.
Mr. Draco is president of several companies, but some are false leads. Your goal is to search for hints in his office in order to identify the names of 4 diamond companies. When you find a company, check with his computer if a folder has that name. In his office, there is a safe. Each of the companies you find will give you a number. Make sure you have the right numbers and in the right order. Delta Team get ready!
Played in:
Summer 2020
Made it?
YES - About 25 minutes left - 1 hint used
Verdict:
As I already mentioned, that not-so-lil' family of mine stayed pretty much put during the whole summer. Still, we received a handful of guests - typically waiting a couple weeks in between. That's how my mom and youngest brother came to town. We decided that an Escape Room would be a good option for a cozier 4-people outing (we brought my eldest daughter along cause she's my brother's goddaughter - don't worry, you won't be quizzed on that 😉)
Concurrently to all that, I got involved in a Facebook exchange where the always-cheerful Jade from MdJ pointed out that "Blood Diamond", the room I hadn't played over there, was particularly well-suited for beginners. What I got from that was that I should probably avoid it with my regular group... So I added 1 + 1 together (and didn't think twice - get it, twice 😁) before booking that room for what was going to be a more "casual" expedition.
MdJ has taken things seriously with social distancing. At the time I visited, groups had to wait to be picked up in the parking lot, and the whole visit was one-way only - once you were done, you'd get out through a back exit. It felt a bit odd (I really felt like I was trying to escape from something, for once! 😎) but not much of a bother, given the circumstances.
As somewhat expected, it took us barely more than half the alloted time to make it through all the puzzles. Said puzzles were fairly straightforward, and I can see why you'd recommend such a room to beginners: players can get unlimited hints from the computer station found in the room, and the game offers all the "classics" of Escape Rooms along with a handful of surprises more likely to please newcomers.
That being said, the fact remains that, well, you know... it's an office. 😟 A fairly plain one, to boot. It's hard to inflame a player's imagination with the thrill of a regular office, especially if they've already heard about how immersive some of those games can be. So yeah, I guess I could send a bunch of greenhorns play that room... as long as they play a second one right after? Possibly "Galleon Buccaneers" or "Zone 7" (I liked that one's style, and apparently it's been made easier since I visited)?
Lessons Learned (or re-learned):

Tuesday, August 25, 2020

Éditorial: Communautés et plate-formes

Une communauté? ("♫ Un plus un plus plus un... ")


Un truc que je lis souvent sur Facebook (notamment dans les groupes francophones) est "à quel point notre communauté est fantastique". Rassurez-vous, je ne vais pas m'opposer à cette affirmation. (Fiou! 😮) Par contre, je m'inquiète parfois des raccourcis intellectuels qui peuvent découdre de cette notion de "communauté".

Comme plusieurs d'entre vous le savent, je suis dans la (très jeune 😛) mi-quarantaine, et j'ai eu tout un tas de champs d'intérêts qu'on associe aux "geeks". Je suis un grand fan de jeux de société modernes, et suis plus-ou-moins impliqué avec une convention pan-provinciale locale (Ludo-Outaouais) depuis que celle-ci existe. Avant ça, j'ai investi beaucoup de temps dans l'univers dit de "Interactive Fiction" - terme employé pour désigner les jeux d'aventure textuels (oui, j'ai bien dit textuel). Et avant ça, je faisais du jeu de rôle grandeur nature. En d'autres termes, j'ai fait partie de tout un tas de "communautés" au cours des 25 dernières années.

  
Nerd un jour, nerd toujours...

Une chose que j'ai remarqué, au fil des ans, est à quel point ces communautés peuvent s'avérer être volatiles. Même celles qui ont, en apparence, traversé les années, ont en fait vécu plusieurs incarnations, sous différents leaderships. Oui, je parle de "leadership" ici, parce que même une communauté qui n'a pas de "figure d'autorité" aura toujours des leaders. (L'autorité et le leadership étant en fait deux concepts distincts.) Même pas besoin de vouloir être un leader pour en être un! En bout de ligne, il y aura toujours des individus qui amènent et coordonnent la plupart des initiatives. En parallèle, on trouvera aussi des "mascottes" ou des "fous du roi" - appelez-les comme vous voulez - qui, à coups de blagues et d'observations facétieuses, aideront eux aussi à bâtir la culture entourant cette communauté. Eux aussi iront & viendront, au fil du temps.

La communauté à la rescousse? ("♫ Et si tout le monde en même temps... ")


Dans un fil de discussion anglophone, j'ai lu un propriétaire de jeux d'évasion souhaiter "que la communauté des accros en fasse davantage pour aider les propriétaires". Au fil des précisions demandées, il est devenu clair que ce qu'il souhaitait vraiment était que quelques figures de la communauté prennent les devant et mettent sur pied une "fédération de joueurs", ou quelque chose du genre. Une fois de plus, j'ai eu une pensée pour Ludo-Outaouais. Voyez-vous, il fût un temps dans l'historique de cette association où les membres travaillaient plus activement à promouvoir le jeu de société - en faisant de l'animation durant d'autres conventions, par exemple. C'était un noble objectif, auquel plusieurs personnes donnèrent un coup de main. Mais après le départ de quelques figures prohéminentes, ces initiatives perdirent rapidement de leur vitesse. La communauté n'avait pas tant changé que ça (tout ce beau monde n'a pas arrêté de jouer d'un seul coup), mais la perte de quelques individus particulièrement pro-actifs a suffit à faire basculer la balance de "ok, je vais vous aider" à "ouin, peut-être, c'est pas certain". Ces jours-ci, notre focus était surtout sur nos rencontres annuelles et hebdomadaires. Est-ce que ça pourrait encore changer? Bien sûr.

Tout ça pour dire que même si je suis tout à fait convaincu que les communautés peuvent bâtir des trucs formidables, je crois aussi que peu importe ce que vous voudriez que la vôtre fasse, cela devra naître de votre exemple, pas de vos souhaits.

Si tu le bâtis...
...ben il sera là, c'est déjà ça.

Les plate-formes et leur impact ("♫ Si j'avais un marteau... ")


Vous pourriez penser que je m'apprête à discuter de médias sociaux, et du fait que les transitions entre ces plate-formes va toujours causer des changements drastiques dans les communautés. C'est effectivement un sujet complexe. Tiens, je pourrais parler du débat "Slack vs Discord" qui fait rage dans la communauté anglophone... Mais ce n'est pas du tout le sujet dont je voulais parler ici, alors cessez de réorienter la discussion en fonction de vos suppositions, voulez-vous bien? 😆

Ce dont je voulais vraiment parler, ici, sont les différents outils que les membres de la grande communauté des jeux d'évasion peuvent utiliser, soit comme consommateurs, soit comme contributeurs.

Dans le monde du jeu de société, l'exemple le plus flagrant est le site BoardGameGeek. Ce qui a d'abord été un "répertoire de tous les jeux de société" a évolué pour devenir LA référence, à coup de discussions, critiques, fichiers d'accompagnement, échelles d'évaluation, liens externes, en veux-tu en voilà. Dans notre communauté locale de jeux d'évasion (je pense ici au Québec, même si je vis à Ottawa), le plus proche équivalent est sans aucun doute Escapedia. Le portail web de Guillaume Benny fait un excellent travail pour ce qui est de fournir tout un tas d'infos sur les jeux d'évasion - y compris des compilations de notes. À ma connaissance, les américains n'ont rien de tel, même si Room Escape Artist offre à la fois une carte et des listes de recommandations pour les grandes villes.

La chose que je voudrais surtout souligner est que ces initiatives sont - une fois de plus - nées de membres de la communauté. Même chose pour le tout aussi (sinon plus?) ambitieux Top Escape Rooms Project. Des accros enthousiastes ont vu un manque et ont choisi de prendre les choses en main, gagnant par la même occasion en notoriété à l'intérieur de cette même communauté.

Tu t'en vas où, avec tout ça, champion?


Ce que je veux dire, en gros, c'est:
  • N'oubliez jamais qu'une "communauté" n'est jamais rien d'autre qu'une masse informe de communautés plus petites, qui elles ne sont en fin de compte que quelques poignées de gens avec des intérêts vaguement communs.
  • Vous trouvez que votre communauté frôle la perfection? Ah ben tant mieux! Profitez-en pendant que ça dure. Et prenez-en soin, aussi - elle aura plus chances d'évoluer en une chose que vous continuerez d'aimer.
  • Vous croyez que les choses pourraient être améliorées? Soyez le changement que vous souhaitez voir, comme l'aurait dit Gandhi. Vous aimeriez que les gens évaluent les salles selon des critères plus clairs? Expliquez votre système de pointage. Vous trouvez que vos hôtes(ses) et meneur(euses) de jeux mériteraient plus d'attention ces jours-ci? Apportez-leur des collations puis faites passer le mot.

Thoughts: Communities and Platforms

Communities ("♫ So happy together... ")


One thing I keep reading on Facebook (on the French speaking groups, notably) is "how nice our community is". Now, I'm definitely not going to argue with that. (Whew! 😮) I'm more worried about the intellectual shortcuts that can be associated with the whole notion of "community".

Like many of you know, I'm in my (young 😛) mid-forties, and I've dabbled in plenty of "geekish" fields of interest. I'm a big fan of board games in general, having been more-or-less involved with a local convention (Ludo-Outaouais) since its inception. Before that, I spent a lot of time involved with "Interactive Fiction" - that is, text (yes kids, text) adventure games. And before that, I was into LARPing. In other words, I have been part of a number of "communities" in the past 25 years or so.

  
A nerd is a nerd is a nerd

One thing I noticed along the years is how volatile those communities turned out to be. Even those that seemingly endured over several years went through many different incarnations, led by different people. Yes, I said "led", because even when a community doesn't have any real "authority" structure, it will still have leaders. (Authority and leadership being two different concepts.) Heck, you don't even need to want to lead to be leader. In the end, there are always individuals who end up driving a number of initiatives. In parallel, you also have "jesters", "mascots" or whatever you call it - people who, through jokes and facetious observations, help build out the whole culture of that community. Those people will come and go, too.

Communities to the rescue? ("♫ Yes we can! ")


On one of the English discussion channels, I read a room owner stating his wish "that the enthusiast community did more to help owners". As people asked him for precisions, it became clear that what he really wanted was for some high-visibility enthusiasts to come forth and build something - a federation of players, something along those lines. I was once again reminded of Ludo-Outaouais. See, there once was a point in our association's history where members would actively work on promoting board games at large - by hosting free gaming tables during other conventions, for instance. It was a noble goal, and a number of members gave us a hand, back then. But as some of our figureheads moved on, that momentum was soon gone. The community was roughly the same - I mean, it's not like everyone stopped being into board games all at once - but the loss of a couple proactive community members was enough to tip the general balance from "okay, I'll help" to "hm, maybe, not sure". These days, we focus mostly on setting up our own gatherings. Could it change again? Sure.

And so, while I absolutely believe that communities can achieve incredible things, I also think that whatever task you want your community to complete, should stem from your own example, not your wishes.

If you build it...
...well, it'll be there, for one thing.

Platforms and their impact ("♫ Baby, I'm ready to go... ")


Here you could think that I'm going to elaborate on social media platforms, explaining how platform transitions also bring up drastic changes within communities. And indeed, that's a fruitful subject. Hey, I could ramble on the ongoing "Slack vs Discord" debate that drags on and on these days... However, that's not what I wanted to discuss at all, so stop steering the conversation toward your own suppositions, will you? 😆

What I really meant to talk about are the different tools that members of the Escape Room community can use, either as consumers or as contributors.

In the boardgame world, the obvious example is BoardGameGeek. What started off as a "repository of all boardgames" grew to become a one-stop-shop with reviews, discussions, related files, ranking systems, external links - the whole shebang. In our local ER community (I'm thinking Quebec here, even though I'm in Ottawa), the closest match to this would definitely be Escapedia. Guillaume Benny's website does a great job at providing all sorts of useful info for Escape Rooms - including collected ratings. I can't really think of anything similar in the US, although Room Escape Artist has both a map and recommandation lists for some cities.

The thing I wanted to point out, though, is that those initiatives stemmed - once again - from within the community. Same thing with the equally (more?) ambitious Top Escape Rooms Project. Enthusiasts saw a gap and decided to make the necessary efforts to fill it, incidentally gaining further leadership within their own community.

You goin' somewhere with all this, buddy?


Guess my main message is:
  • Never forget that a "community" is just a rough mashup of smaller communities, which are in turn just handfuls of people with vaguely similar interests. You can't really assess the needs and opinions of "the community", but it's ok, because there's much worth in that anyway.
  • You think your community is pretty much perfect? Good for you! Make sure to enjoy it while it lasts. And nurture it, too - it'll be more likely to evolve into something you still love.
  • You think things could be improved? Be the change you wish to see, as Gandhi would have said. You'd like people to use a standard when rating rooms? Explain the one you're using. You think gamemasters deserve some extra attention in these trying times? Bring them some sweets and spread the word.