Wednesday, August 7, 2019

AI's Martyrdom - REVO Escape - Toronto

Where the "AI" is the only "artificial" thing in there

If you're not familiar with my reviews, click here for some notes and definitions...
Room name:
AI's Martyrdom
REVO Escape, Toronto (
# of Players:
4-8 (Played with 5)
75 min
English (Chinese available)
Unlimited (Delivered by an in-game character, via provided walkie-talkies)
10 Locks, 9 Deductions, 10 Tasks
Official Description:
You and your friends were camping in a remote forest to enjoy the quiet of being away from civilization. One evening while you were chatting after supper you got a radio broadcast message thru your walkie-talkie. "If anyone can hear me, we have a malfunctioning transformation station in your area that needs your help, please respond!" The woman on the radio said. You responded to the call and started a conversation with the woman and was told that they were looking for volunteers in the area to assist them to resolve the issue, which should be as easy as turning off a switch. You also figured that the coordinate of the station was just a few kilometers away. It's weird as you were really far away from the grid and why was there a transformer station so close to you. Although there were questions to be asked, you decided to go. There was nothing to lose for a short hike after a meal...
You arrived at the coordinate and realized that it's apparently not a transformation station but a military base. The woman in the radio said she lied to you and this building is indeed a military base, a nuclear missile launch facility to be more specific. However, one thing was true, that is they were in trouble, big trouble. In fact, she is a commander. They have lost contact with the crews in the facility, even worse they suspect that an experimental artificial intelligence in there is trying to launch the nuclear missile in the facility. This is an emergency situation. It will take them at least 1 hour to get there and they may just eliminate the facility entirely by air force if the situation turns really bad. Therefore, the commander wanted you to go inside the facility first and see what exactly is going on. If possible, just unplug power of the AI and stop it from doing any damages as soon as possible.
After a short discussion, you decided to help, not just because of your heroism, but more because there is a chance for the nuclear bomb to explode right next to you. Hurry up! There is no time.
Played in:
Summer 2019
Made it?
YES - With a little over 2 minutes left - best ending reached - no hint used
Toronto! I'd been there a couple times before, but not since I became an Escape Room enthusiast. The city is filled with ER companies - some great, others not so much. I'd often been told that although Montreal had the best-looking rooms, Toronto could boast having the most innovative, experimental stuff. I liked the sound of that.
Totoro! That's one of Errol Elumir's favorite movies, and the name he picked for our team. That's right, after meeting with Mike & Ruby almost a year ago, this time I'd get to play with the whole Room Escape Divas gang! I was really looking forward to it.
As I said, I was hoping to get "something different", and boy did I get it. Right off the bat, the venue had a couple odd quirks, like it's two separate websites. And see that razor wire over our heads, on the team picture? It's real. 😱
Likewise, we were warned that this wouldn't be an "escape room" in the traditional sense, but an immersive adventure in which we'd have to solve realistic problems. I have to admit this is pretty accurate. If you can ignore the unlikely premise, and how some failures are quickly forgiven, everything you need to do will seem like a task one might expect to have to perform in such circumstances.
REVO Escape also offers a few features you don't get to see everyday, like a comprehensive scoring system, and puzzles with adaptable difficulty (the difficulty of future puzzles increases or decreases depending how well you performed before).
So if, like me, you're looking for something different, you'll definitely find that here. Just so you know, though, my teammates told me that they preferred "Lockdown", REVO's other room. And given the whole emphasis on realism, I'm not sure I'd feel comfortable telling you to bring the whole family over, if you catch my drift...
Lessons Learned (or re-learned):

Poster thématique tirée du site web
Flavor poster from their website

Si vous n'êtes pas un habitué de ce blog, cliquez ici pour quelques explications et définitions...
Nom de la salle:
AI's Martyrdom
REVO Escape, Toronto (
# de joueurs:
4-8 (jouée avec 5)
75 min
Salles Multiples:
Anglais (chinois disponible)
Illimités (Donnés par un personnage du jeu, via des walkie-talkies fournis)
10 verrous, 9 déductions, 10 tâches
Description officielle:
(Voir version anglaise)
Jouée durant:
Été 2019
OUI - Un peu plus de 2 minutes restantes - fin optimale obtenue - aucun indice utilisé
Toronto! J'y étais allé à quelques reprises, mais pas depuis que je suis devenu un amateur d'Escape Rooms. Cette ville déborde de salles de tout genre - certaines formidables, d'autres beaucoup moins. On m'avait souvent dit que même si Montréal offre les plus belles salles, Toronto pouvait se targuer d'avoir des idées novatrices et des salles plus "expérimentales". Cette idée me plaisait bien.
Totoro! C'est un des films préférés d'Errol Elumir, et le nom que ce dernier a choisi pour notre équipe. Eh oui, après ma rencontre avec Mike & Ruby il y a presque un an déjà, cette fois j'allais avoir le privilège de jouer avec toute l'équipe des Room Escape Divas! J'étais excité comme un enfant.
Comme je l'ai dit, j'espérais quelque chose de différent, et on peut dire que j'ai été servi! D'entrée de jeu, cette entreprise a quelques caractéristiques particulières, comme ses deux sites web distincts. Et vous voyez les barbelés au-dessus de nos têtes? Ce sont des vrais. 😱
On m'avait aussi prévenu qu'il ne s'agirait pas d'un jeu d'évasion au sens traditionnel, mais plutôt d'une "aventure immersive" où nous devrions résoudre des problèmes se rapportant au monde réel. C'est effectivement le cas. Si on fait abstraction de la prémisse de départ, et le fait que certaines erreurs sont pardonnées plus facilement que dans la vraie vie, chaque tâche va ressembler au genre de choses que vous auriez à accomplir dans une situation du genre.
REVO Escape offre quelques fonctionalités qu'on ne rencontre pas tous les jours, comme un système de pointage élaboré, et un niveau de difficulté ajustable (où la difficulté des défis futurs va être augmentée ou réduite en fonction de la bonne performance des joueurs).
Donc si, comme moi, vous êtes à la recherche d'une expérience originale, vous devriez en trouver une ici. Pour votre info, par contre, mes coéquipiers m'ont dit avoir préféré "Lockdown", l'autre salle de REVO. J'ajouterais aussi qu'étant donné l'emphase mise sur le réalisme, je ne suis pas certain que j'y amènerais ma petite famille, si vous voyez ce que je veux dire...
Leçons à retenir (ou à réviser):

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